OpenGL : Assignment 4 : Bump mapping
In this
This video demonstrates addition of Normal (Bump) Mapping implementation using modern OpenGL Platform: Windows XP/7 Compilator: GCC 4.7.2 (MinGW)...
In this
Real Time Rendering - Lab 3 -
This video demonstrates addition of
Implemented a
Normal (Bump) Mapping implementation using modern OpenGL
Platform: Windows XP/7 Compilator: GCC 4.7.2 (MinGW) Environment: Eclipse CDT Juno Libraries: WINAPI, OpneGL 3.3 (+ ...
Implementation of my
First attempt at
A simple reflection vs refraction shader controlled by the fresnel parameter, with added chromaticity values.
Here is a video of a
[2] Normal (Bump) Mapping implementation using modern OpenGL
Bump Mapping
Bump Mapping