Bump Mapping in GLSL with reflection, refraction
Video of
By: Juichi Lee Built using C++, Cube Map Implementation Fresnel Mapping In this assignment, we started using vertex and fragment shaders. The wiggling of the...
Video of
A simple
Bump Mapping
By: Juichi Lee Built using C++,
Uses a static cube
1) Diffuse cube
Cube Map Implementation Fresnel Mapping
In this assignment, we started using vertex and fragment shaders. The wiggling of the fish is also done using shaders. The
Using cube
You can add more details to the surface of an object, by using the "
OpenGL
This was implemented to simulate
GLSL