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Day 14 Coding A Classic Roguelike In C

Our hallways are smarter, but not quite smart enough yet. The quest for prettier dungeons continues! -- Watch live at ... Broadcasted live on Twitch -- Watch...

[Day 14] Coding a Classic Roguelike in C

Our hallways are smarter, but not quite smart enough yet. The quest for prettier dungeons continues! -- Watch live at ...

JOC: Chapter 14 | Coding a Blockchain From Scratch in Rust | No AI

Broadcasted live on Twitch -- Watch live at https://www.twitch.tv/sharifsegfaults.

[Day 15] Coding a Classic Roguelike in C

Finished up work on map generation. Started work on movement system for monsters! -- Watch live at ...

[Day 42] Coding a Classic Roguelike in C

Utilizing our full character set to make our gems look like gems! Building out the end game screen, and adding a Hall of Fame.

[Day 44] Coding a Classic Roguelike in C

Building a persistent Hall of Fame. -- Watch live at https://www.twitch.tv/peteycodes.

Roguelike game in C++ Rudimentary monster

See project webpage for more informations: http://solarianprogrammer.com/2012/08/01/

[Day 16] Coding a Classic Roguelike in C

Adding monsters to the dungeon, and moving them around! -- Watch live at https://www.twitch.tv/peteycodes.

[Day 40] Coding a Classic Roguelike in C

Working on level transitions. Adding more beasties and equipment to the dungeon. -- Watch live at ...

[Day 12] Coding a Classic Roguelike in C

Quick TwitchCon recap. Finishing the initial implementation of the hallway generation. Then debugging that implementation.

[Day 45] Coding a Classic Roguelike in C

Completing our Hall of Fame

[Day 13] Coding a Classic Roguelike in C

Continuing work on smarter dungeon hallway generation. We're not quite there, but getting very close! -- Watch live at ...

[Day 25] Coding a Classic Roguelike in C

Bug fix stream - making our combat system work a whole lot better.

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