[Day 14] Coding a Classic Roguelike in C
Our hallways are smarter, but not quite smart enough yet. The quest for prettier dungeons continues! -- Watch live at ...
Our hallways are smarter, but not quite smart enough yet. The quest for prettier dungeons continues! -- Watch live at ... Broadcasted live on Twitch -- Watch...
Our hallways are smarter, but not quite smart enough yet. The quest for prettier dungeons continues! -- Watch live at ...
Broadcasted live on Twitch -- Watch live at https://www.twitch.tv/sharifsegfaults.
Finished up work on map generation. Started work on movement system for monsters! -- Watch live at ...
Utilizing our full character set to make our gems look like gems! Building out the end game screen, and adding a Hall of Fame.
Building a persistent Hall of Fame. -- Watch live at https://www.twitch.tv/peteycodes.
See project webpage for more informations: http://solarianprogrammer.com/2012/08/01/
Adding monsters to the dungeon, and moving them around! -- Watch live at https://www.twitch.tv/peteycodes.
Working on level transitions. Adding more beasties and equipment to the dungeon. -- Watch live at ...
Quick TwitchCon recap. Finishing the initial implementation of the hallway generation. Then debugging that implementation.
I. LOVE.
Completing our Hall of Fame
Continuing work on smarter dungeon hallway generation. We're not quite there, but getting very close! -- Watch live at ...
Bug fix stream - making our combat system work a whole lot better.