[Day 45] Coding a Classic Roguelike in C
Completing our Hall of Fame
Finishing up our Hall of Fame, and making it look pretty. Then we dive into bug fixing. -- Watch live at ... Building a persistent Hall of Fame. -- Watch...
Completing our Hall of Fame
Finishing up our Hall of Fame, and making it look pretty. Then we dive into bug fixing. -- Watch live at ...
Building a persistent Hall of Fame. -- Watch live at https://www.twitch.tv/peteycodes.
Running on Mac! Game balancing, equipment degradation, and fixing a bug with our HoF. -- Watch live at ...
Building a simple fantasy name generator, and integrating hero names into the game. -- Watch live at ...
Utilizing our full character set to make our gems look like gems! Building out the end game screen, and adding a Hall of Fame.
Adding an animation system to make our gems shine! -- Watch live at https://www.twitch.tv/peteycodes.
Watch as I make a
Watch as I struggle to get debugging working with MSVC 2015, and we integrate some console functionality to display characters ...
Working on level transitions. Adding more beasties and equipment to the dungeon. -- Watch live at ...
Finished up work on map generation. Started work on movement system for monsters! -- Watch live at ...
Laying the foundations for our items system. -- Watch live at https://www.twitch.tv/peteycodes.
Adding a win condition and a game win screen. -- Watch live at https://www.twitch.tv/peteycodes.