[Day 2] Coding a Classic Roguelike in C
Watch as I struggle to get debugging working with MSVC 2015, and we integrate some console functionality to display characters ...
Watch as I struggle to get debugging working with MSVC 2015, and we integrate some console functionality to display characters ... We get our little @ avatar...
Watch as I struggle to get debugging working with MSVC 2015, and we integrate some console functionality to display characters ...
We get our little @ avatar running around the screen with keyboard input handling. -- Watch live at ...
Continuing on with making a
Continuing work on UI system. Tidying up the codebase. -- Watch live at https://www.twitch.tv/peteycodes.
Completing our Hall of Fame
Quick TwitchCon recap. Finishing the initial implementation of the hallway generation. Then debugging that implementation.
Finishing up our Hall of Fame, and making it look pretty. Then we dive into bug fixing. -- Watch live at ...
Bug fix stream - making our combat system work a whole lot better.
Building a persistent Hall of Fame. -- Watch live at https://www.twitch.tv/peteycodes.
Fixed the pointer error that stumped me earlier. Implemented the Physical component and tested it by adding an impassable wall ...
First things first - making sure we can build against SDL2. - Putting together a simple batch file. - Building a simple SDL program ...
Building out the in-game screen. Adding the beginnings of a stats view. -- Watch live at https://www.twitch.tv/peteycodes.
Implementing our Combat system! When players attack... -- Watch live at https://www.twitch.tv/peteycodes.