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Day 46 Coding A Classic Roguelike In C

Finishing up our Hall of Fame, and making it look pretty. Then we dive into bug fixing. -- Watch live at ... Running on Mac! Game balancing, equipment...

[Day 46] Coding a Classic Roguelike in C

Finishing up our Hall of Fame, and making it look pretty. Then we dive into bug fixing. -- Watch live at ...

[Day 45] Coding a Classic Roguelike in C

Completing our Hall of Fame

[Day 47] Coding a Classic Roguelike in C

Running on Mac! Game balancing, equipment degradation, and fixing a bug with our HoF. -- Watch live at ...

Making a Roguelike #46 - Random Food - Pico-8 Hero

Let's develop a

[Day 43] Coding a Classic Roguelike in C

Building a simple fantasy name generator, and integrating hero names into the game. -- Watch live at ...

"Pure Rogue" Devlog 1

Play the latest game release: https://ceruleanoak.github.io/ascii-

[Day 44] Coding a Classic Roguelike in C

Building a persistent Hall of Fame. -- Watch live at https://www.twitch.tv/peteycodes.

[Day 15] Coding a Classic Roguelike in C

Finished up work on map generation. Started work on movement system for monsters! -- Watch live at ...

[Day 16] Coding a Classic Roguelike in C

Adding monsters to the dungeon, and moving them around! -- Watch live at https://www.twitch.tv/peteycodes.

[Day 48] Coding a classic roguelike in C

Adding a win condition and a game win screen. -- Watch live at https://www.twitch.tv/peteycodes.

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