Guide & Resource Hub

Day 1 Coding A Classic Roguelike In C 54HzSyo2jZA

First things first - making sure we can build against SDL2. - Putting together a simple batch file. - Building a simple SDL program ... Watch as I struggle...

[Day 1] Coding a Classic Roguelike in C

First things first - making sure we can build against SDL2. - Putting together a simple batch file. - Building a simple SDL program ...

[Day 2] Coding a Classic Roguelike in C

Watch as I struggle to get debugging working with MSVC 2015, and we integrate some console functionality to display characters ...

[Day 46] Coding a Classic Roguelike in C

Finishing up our Hall of Fame, and making it look pretty. Then we dive into bug fixing. -- Watch live at ...

[Day 45] Coding a Classic Roguelike in C

Completing our Hall of Fame

[Day 42] Coding a Classic Roguelike in C

Utilizing our full character set to make our gems look like gems! Building out the end game screen, and adding a Hall of Fame.

[Day 30] Coding a Classic Roguelike in C

Continuing work on UI system. Tidying up the codebase. -- Watch live at https://www.twitch.tv/peteycodes.

[Day 25] Coding a Classic Roguelike in C

Bug fix stream - making our combat system work a whole lot better.

[Day 14] Coding a Classic Roguelike in C

Our hallways are smarter, but not quite smart enough yet. The quest for prettier dungeons continues! -- Watch live at ...

[Day 24] Coding a Classic Roguelike in C

Implementing our Combat system! When players attack... -- Watch live at https://www.twitch.tv/peteycodes.

[Day 35] Coding a Classic Roguelike in C

Building out the items system. Letting players pick items up. -- Watch live at https://www.twitch.tv/peteycodes.

[Day 49] Coding a classic roguelike in C

Adding an animation system to make our gems shine! -- Watch live at https://www.twitch.tv/peteycodes.

[Day 15] Coding a Classic Roguelike in C

Finished up work on map generation. Started work on movement system for monsters! -- Watch live at ...

Trending searches