[Day 1] Coding a Classic Roguelike in C
First things first - making sure we can build against SDL2. - Putting together a simple batch file. - Building a simple SDL program ...
First things first - making sure we can build against SDL2. - Putting together a simple batch file. - Building a simple SDL program ... Watch as I struggle...
First things first - making sure we can build against SDL2. - Putting together a simple batch file. - Building a simple SDL program ...
Watch as I struggle to get debugging working with MSVC 2015, and we integrate some console functionality to display characters ...
Finishing up our Hall of Fame, and making it look pretty. Then we dive into bug fixing. -- Watch live at ...
Completing our Hall of Fame
Utilizing our full character set to make our gems look like gems! Building out the end game screen, and adding a Hall of Fame.
Continuing work on UI system. Tidying up the codebase. -- Watch live at https://www.twitch.tv/peteycodes.
Bug fix stream - making our combat system work a whole lot better.
Watch as I make a
Our hallways are smarter, but not quite smart enough yet. The quest for prettier dungeons continues! -- Watch live at ...
Implementing our Combat system! When players attack... -- Watch live at https://www.twitch.tv/peteycodes.
Building out the items system. Letting players pick items up. -- Watch live at https://www.twitch.tv/peteycodes.
Adding an animation system to make our gems shine! -- Watch live at https://www.twitch.tv/peteycodes.
Finished up work on map generation. Started work on movement system for monsters! -- Watch live at ...