[Day 1] Coding a Classic Roguelike in C
First things first - making sure we can build against SDL2. - Putting together a simple batch file. - Building a simple SDL program ...
First things first - making sure we can build against SDL2. - Putting together a simple batch file. - Building a simple SDL program ... Watch as I struggle...
First things first - making sure we can build against SDL2. - Putting together a simple batch file. - Building a simple SDL program ...
Watch as I struggle to get debugging working with MSVC 2015, and we integrate some console functionality to display characters ...
Utilizing our full character set to make our gems look like gems! Building out the end game screen, and adding a Hall of Fame.
We get our little @ avatar running around the screen with keyboard input handling. -- Watch live at ...
Finishing up our Hall of Fame, and making it look pretty. Then we dive into bug fixing. -- Watch live at ...
Building out our Entity Component System design to represent game state. -- Watch live at https://www.twitch.tv/peteycodes.
Adding a win condition and a game win screen. -- Watch live at https://www.twitch.tv/peteycodes.
In this tutorial series we
Building a persistent Hall of Fame. -- Watch live at https://www.twitch.tv/peteycodes.
Building out our dungeon level generator. Better spacing for rooms, and carving out hallways between them. -- Watch live at ...
Adding bling to the caverns! There's treasure to be found! -- Watch live at https://www.twitch.tv/peteycodes.
Some refactoring/renaming of our Entity Component System design, before moving on to something way more interesting ...
Laying the foundations for our items system. -- Watch live at https://www.twitch.tv/peteycodes.