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Day 1 Coding A Classic Roguelike In C

First things first - making sure we can build against SDL2. - Putting together a simple batch file. - Building a simple SDL program ... Watch as I struggle...

[Day 1] Coding a Classic Roguelike in C

First things first - making sure we can build against SDL2. - Putting together a simple batch file. - Building a simple SDL program ...

[Day 2] Coding a Classic Roguelike in C

Watch as I struggle to get debugging working with MSVC 2015, and we integrate some console functionality to display characters ...

[Day 42] Coding a Classic Roguelike in C

Utilizing our full character set to make our gems look like gems! Building out the end game screen, and adding a Hall of Fame.

[Day 3] Coding a Classic Roguelike in C

We get our little @ avatar running around the screen with keyboard input handling. -- Watch live at ...

[Day 46] Coding a Classic Roguelike in C

Finishing up our Hall of Fame, and making it look pretty. Then we dive into bug fixing. -- Watch live at ...

[Day 4] Coding a Classic Roguelike in C

Building out our Entity Component System design to represent game state. -- Watch live at https://www.twitch.tv/peteycodes.

[Day 48] Coding a classic roguelike in C

Adding a win condition and a game win screen. -- Watch live at https://www.twitch.tv/peteycodes.

Coding a Rogue/Nethack RPG in C - Part 1

In this tutorial series we

[Day 44] Coding a Classic Roguelike in C

Building a persistent Hall of Fame. -- Watch live at https://www.twitch.tv/peteycodes.

[Day 6] Coding a Classic Roguelike in C

Building out our dungeon level generator. Better spacing for rooms, and carving out hallways between them. -- Watch live at ...

[Day 41] Coding a Classic Roguelike in C

Adding bling to the caverns! There's treasure to be found! -- Watch live at https://www.twitch.tv/peteycodes.

[Day 5] Coding a Classic Roguelike in C

Some refactoring/renaming of our Entity Component System design, before moving on to something way more interesting ...

[Day 34] Coding a Classic Roguelike in C

Laying the foundations for our items system. -- Watch live at https://www.twitch.tv/peteycodes.

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