[Day 46] Coding a Classic Roguelike in C
Finishing up our Hall of Fame, and making it look pretty. Then we dive into bug fixing. -- Watch live at ...
Finishing up our Hall of Fame, and making it look pretty. Then we dive into bug fixing. -- Watch live at ... Running on Mac! Game balancing, equipment...
Finishing up our Hall of Fame, and making it look pretty. Then we dive into bug fixing. -- Watch live at ...
Completing our Hall of Fame
Running on Mac! Game balancing, equipment degradation, and fixing a bug with our HoF. -- Watch live at ...
Finished up work on map generation. Started work on movement system for monsters! -- Watch live at ...
Adding monsters to the dungeon, and moving them around! -- Watch live at https://www.twitch.tv/peteycodes.
Building a persistent Hall of Fame. -- Watch live at https://www.twitch.tv/peteycodes.
Adding a win condition and a game win screen. -- Watch live at https://www.twitch.tv/peteycodes.
Adding an animation system to make our gems shine! -- Watch live at https://www.twitch.tv/peteycodes.
First things first - making sure we can build against SDL2. - Putting together a simple batch file. - Building a simple SDL program ...
Building out the items system. Letting players pick items up. -- Watch live at https://www.twitch.tv/peteycodes.
Our hallways are smarter, but not quite smart enough yet. The quest for prettier dungeons continues! -- Watch live at ...
Watch as I make a
Setting a max FPS. Refactoring mapCells from global scope. Starting work on Dijkstra maps implementation for smarter monster ...