Live-coding a classic roguelike in C
Watch as I make a
Continuing work on UI system. Tidying up the codebase. -- Watch Utilizing our full character set to make our gems look like gems! Building out the end game...
Watch as I make a
Continuing work on UI system. Tidying up the codebase. -- Watch
Continuing on with making a
Completing our Hall of Fame
Utilizing our full character set to make our gems look like gems! Building out the end game screen, and adding a Hall of Fame.
Finishing up our Hall of Fame, and making it look pretty. Then we dive into bug fixing. -- Watch
Adding a win condition and a game win screen. -- Watch
Building out the items system. Letting players pick items up. -- Watch
Adding a config file containing our monster information and parsing it into memory, in order to use it to generate monsters in our ...
Laying the groundwork for our GUI system. -- Watch
Watch as I struggle to get debugging working with MSVC 2015, and we integrate some console functionality to display characters ...
Working on
Previously streamed on Twitch: https://twitch.tv/ethinethin