Guide & Resource Hub

Live Coding A Classic Roguelike In C

Continuing work on UI system. Tidying up the codebase. -- Watch Utilizing our full character set to make our gems look like gems! Building out the end game...

[Day 30] Coding a Classic Roguelike in C

Continuing work on UI system. Tidying up the codebase. -- Watch

Live-coding a classic roguelike in C pt. 2

Continuing on with making a

[Day 45] Coding a Classic Roguelike in C

Completing our Hall of Fame

[Day 42] Coding a Classic Roguelike in C

Utilizing our full character set to make our gems look like gems! Building out the end game screen, and adding a Hall of Fame.

[Day 46] Coding a Classic Roguelike in C

Finishing up our Hall of Fame, and making it look pretty. Then we dive into bug fixing. -- Watch

[Day 48] Coding a classic roguelike in C

Adding a win condition and a game win screen. -- Watch

[Day 35] Coding a Classic Roguelike in C

Building out the items system. Letting players pick items up. -- Watch

[Day 21] Coding a Classic Roguelike in C

Adding a config file containing our monster information and parsing it into memory, in order to use it to generate monsters in our ...

[Day 27] Coding a Classic Roguelike in C

Laying the groundwork for our GUI system. -- Watch

[Day 2] Coding a Classic Roguelike in C

Watch as I struggle to get debugging working with MSVC 2015, and we integrate some console functionality to display characters ...

Live-coding a classic roguelike in C pt. 9

Previously streamed on Twitch: https://twitch.tv/ethinethin

Trending searches