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Day 48 Coding A Classic Roguelike In C Oaq2MPfbYqI

Adding a win condition and a game win screen. -- Watch live at Adding an animation system to make our gems shine! -- Watch live at Running on Mac! Game...

[Day 48] Coding a classic roguelike in C

Adding a win condition and a game win screen. -- Watch live at https://www.twitch.tv/peteycodes.

[Day 49] Coding a classic roguelike in C

Adding an animation system to make our gems shine! -- Watch live at https://www.twitch.tv/peteycodes.

[Day 47] Coding a Classic Roguelike in C

Running on Mac! Game balancing, equipment degradation, and fixing a bug with our HoF. -- Watch live at ...

[Day 46] Coding a Classic Roguelike in C

Finishing up our Hall of Fame, and making it look pretty. Then we dive into bug fixing. -- Watch live at ...

[Day 45] Coding a Classic Roguelike in C

Completing our Hall of Fame

[Day 3] Coding a Classic Roguelike in C

We get our little @ avatar running around the screen with keyboard input handling. -- Watch live at ...

[Day 2] Coding a Classic Roguelike in C

Watch as I struggle to get debugging working with MSVC 2015, and we integrate some console functionality to display characters ...

Live-coding a classic roguelike in C pt. 9

Previously streamed on Twitch: https://twitch.tv/ethinethin

[Day 42] Coding a Classic Roguelike in C

Utilizing our full character set to make our gems look like gems! Building out the end game screen, and adding a Hall of Fame.

Live-coding a classic roguelike in C pt. 2

Continuing on with making a

[Day 1] Coding a Classic Roguelike in C

First things first - making sure we can build against SDL2. - Putting together a simple batch file. - Building a simple SDL program ...

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