[Day 47] Coding a Classic Roguelike in C
Running on Mac! Game balancing, equipment degradation, and fixing a bug with our HoF. -- Watch live at ...
Running on Mac! Game balancing, equipment degradation, and fixing a bug with our HoF. -- Watch live at ... Adding a win condition and a game win screen. --...
Running on Mac! Game balancing, equipment degradation, and fixing a bug with our HoF. -- Watch live at ...
Adding a win condition and a game win screen. -- Watch live at https://www.twitch.tv/peteycodes.
Adding an animation system to make our gems shine! -- Watch live at https://www.twitch.tv/peteycodes.
Finishing up our Hall of Fame, and making it look pretty. Then we dive into bug fixing. -- Watch live at ...
Completing our Hall of Fame
Setting a max FPS. Refactoring mapCells from global scope. Starting work on Dijkstra maps implementation for smarter monster ...
Utilizing our full character set to make our gems look like gems! Building out the end game screen, and adding a Hall of Fame.
Building a persistent Hall of Fame. -- Watch live at https://www.twitch.tv/peteycodes.
I'm going to program a
Working on level transitions. Adding more beasties and equipment to the dungeon. -- Watch live at ...
Our hallways are smarter, but not quite smart enough yet. The quest for prettier dungeons continues! -- Watch live at ...
Finished up work on map generation. Started work on movement system for monsters! -- Watch live at ...
Buy my games on Steam! https://store.steampowered.com/app/2572310 Play LikeRogue and ChudBuds: ...