[Day 47] Coding a Classic Roguelike in C
Running on Mac! Game balancing, equipment degradation, and fixing a bug with our HoF. -- Watch live at ...
Running on Mac! Game balancing, equipment degradation, and fixing a bug with our HoF. -- Watch live at ... Adding a win condition and a game win screen. --...
Running on Mac! Game balancing, equipment degradation, and fixing a bug with our HoF. -- Watch live at ...
Adding a win condition and a game win screen. -- Watch live at https://www.twitch.tv/peteycodes.
Adding an animation system to make our gems shine! -- Watch live at https://www.twitch.tv/peteycodes.
Finishing up our Hall of Fame, and making it look pretty. Then we dive into bug fixing. -- Watch live at ...
Watch as I make a
Completing our Hall of Fame
First things first - making sure we can build against SDL2. - Putting together a simple batch file. - Building a simple SDL program ...
Continuing on with making a
Setting a max FPS. Refactoring mapCells from global scope. Starting work on Dijkstra maps implementation for smarter monster ...
Let's try to write a
Utilizing our full character set to make our gems look like gems! Building out the end game screen, and adding a Hall of Fame.
Building a persistent Hall of Fame. -- Watch live at https://www.twitch.tv/peteycodes.
Previously streamed on Twitch: https://twitch.tv/ethinethin